Halo Outtakes

Posted by Dodongo on Saturday, September 30, 2006

I stumbled across this page on Bungie’s website:

Slap!
It’s probably been up for a long time, but it contains audio outtakes from Halo that are pretty entertaining. There are also some mp3s of dialog that are rare or hidden in the game. Also entertaining…

the composer Scores!

Posted by Tritone on Thursday, September 28, 2006
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I had high hopes for RULE OF ROSE after seeing the introductory CG movie (available at gamershell.com and numerous other places on the web), which I thought featured some incredibly haunting and original images…such as the final shot of a huge black koi swimming through the sky. I’m sorry to say that the game–at least so far–falls short of its opening cinematic, and may be one of those games that should have been a full-length CG film instead of a game. The story–I would say it is part Neil Gaiman, part Silent Hill, and part City of Lost Children–is surreal, pretty original, interesting, and genuinely unsettling. The actual gameplay (you know, the supposedly fun and challenging part), however, isn’t very engaging, except that it brings you to another chapter of the tale.

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There is one aspect of RULE OF ROSE, however, that is absolutely superb: the musical score. The music, by Yutaka Minobe, is a striking and original contrast to the lackluster gameplay. It is one of the best game scores I’ve ever heard, and one of the best scores of any type I’ve heard in months. (Read on …)

Posted by Dodongo on Thursday, September 28, 2006

Fun With Balls

Posted by Dodongo on Wednesday, September 27, 2006

I’ve been a big baseball fan for the last four years. It’s hard to live in Boston and not be. That said, I’ve never had much of a desire to purchase or even play a baseball video game. I took a couple of cracks at RBI Baseball for the NES back in the day and more recently killed some time with the surprisingly good Pete Rose Baseball for Atari 2600. That was about the extent of my baseball gaming experience though until a few weeks ago when Brixtone and I opened up NCAA MVP ‘06. Things have changed a lot since 1988.

(Read on …)

GamersHell Podcast Episode 23

Posted by Brixtone on Tuesday, September 26, 2006

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Smells like I just stepped in Starforce

Episode 23 is here and it’s our longest podcast ever! But it’s not the size that counts, it’s in the way that you use it. And we use it to talk about the ever-popular Starforce copy protection, Nevrax’s new MMO editor Ryzom Ring, this month’s worst game synopsis, a demo roundup, and new releases. Tune in!

  • 00:57 - Gaming headlines
  • 08:20 - Starforce copy protection
  • 14:31 - This month’s worst synopsis
  • 15:50 - Ryzom Ring
  • 35:32 - Demo roundup
  • 37:05 - New releases

This week’s music comes from Chicago, IL musician Dana Lawrence.

GamersHell Podcast Episode 22

Posted by El Bucho on Wednesday, September 20, 2006

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The Clash of the Titans
Can Titan Quest compete with the entrenched legacy of Diablo? And what the hell ever happened to Interplay? We answer these questions and bring you the latest in gaming headlines, demos and new releases.

Grab it.

White kids can’t rap

Posted by Dodongo on Monday, September 18, 2006

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URP! No Limits to Nausea

Posted by Tritone on Saturday, September 16, 2006
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Man, sometimes I really envy city dwellers. It seems like they’ve got it all–crime, pollution, racial unrest, sky-high prices–and, they’ve got rollercoasters. Big-ass theme parks with big-ass rollercoasters.

I live in Oregon and what do we have? We have an “amusement park” called Oaks Park featuring a “roller coaster” that might have been a “thrill ride” in the ’40s–the 1840s. And possibly, not even then. (see photo below)

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Yeah, I know there are coaster fanatics who overcome geographical limits and make lifetime pilgrimages to ride every coaster in the world, but c’mon–for most of us coaster-deprived folks, we have to make do with coaster sims. And one of the best just got better. (Read on …)

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