This past Friday I got my hands on the newly released demo of Rise of Legends, the new RTS from Big Huge Games and its distributor Microsoft Game Studios. I’ve been in something of a strategy kick recently with my purchase of Command and Conquer: the First Decade, so I got a little excited when I saw the released screens.

I think what drew me to this game are the races. The released screens show some real creativity and artistic talent in choosing and executing themes for each race. The demo includes the mechanically inclined Vinci and the magically inclined Alin. I really like the Alin so far; one of its units is a giant flame-breathing salamander. Style point aplenty.

Rise of Nations (the franchise off which this is a spin-off) has been very popular series and has garnered no small amount of praise. I wished I could tell you that I’d played the game but this demo is my first exposure to the series.
So far the game is relatively standard fare for RTS with a few extra layers of strategy. Each mission is preceeded by a screen in which you can choose which zone to invade next. Those who remember the original Dune RTS will know what I’m talking about. In each mission, players must also juggle trade with military conquest and securing trade routes becomes a must.

I’m not at the point where I’m slavering to buy the game yet, but I’m intrigued and I haven’t been disappointed yet.