MAN…No…LAN Party

Posted by Brixtone on Tuesday, May 31, 2005

To celebrate AJ’s graduation and the end of my Spring semester, the Boston-based EMB editors had a little get together at my place on the evening of May 12th. Halo 2 was the game of the evening as Tim and AJ ate the bomb served up by Dan and myself. Mike played World of Warcraft while serving as our in-house referee. We got so caught up in the gaming that we forgot to watch the XBox 360 launch event on MTV. So we waited until 1:30am for the repeat performance of what can only be the biggest letdown in video gaming history.

A Gamer’s Manifesto

Posted by Chris K on Monday, May 30, 2005

I don’t know if anyone’s seen this lately, but this article really hits a few sore spots. For example:

12. Don’t bulls&^% us on the difficulty

Gradually tougher enemies, more enemies, mind-bending puzzles, it’s all good. It’s all fair. But DO NOT try to artificially make your game harder with:

Arbitrary triggers in RPG’s. Why isn’t the Dark Elf waiting at the Black Temple like he said? Because I haven’t talked to every f’ing person in town yet. Can we at least write in some kind of actual cause and effect here that might make some kind of actual sense to me? Because I don’t get any sense of reward or accomplishment by randomly activating subroutines via mind-numbing repetition.

Ammo starvation. I’m looking at you, Resident Evil for the Gamecube. I have a gun. LET ME USE IT. Don’t pretend your game is “challenging” because you only give me four bullets to kill eight zombie dogs with.

Instant-Failure Stealth Levels. Ack. This brings back horrible memories of a Goldeneye level where if you tripped an alarm, an infinite number of bad guys poured forth. We knew a man who failed that level 37 times, then got the Infinite Health cheat for it and came back. He intentionally tripped the alarm, the guards rushed out. Laughing maniacally, he proceeded to shoot them for four hours, killing 1,183 of them - 682 with groin shots - before his thumbs cramped up. Your game should not create this kind of bitterness.

Unnecessarily difficult end levels. I’ve worked for 50 hours to get to this point in the game. Don’t make me watch the “Loading…” screen and then the f’ing climactic cutscene 75 times, once for each attempt to beat the last boss. And don’t make the method of attack so f’ing obscure and specific that nothing short of a trip to GameFaqs will get me through it. Talk about killing immersion…

Hard games are fine. We like a challenge. But be fair about it.

There’s nineteen other points in the manifesto - just in time for Summer Games 2005.

Do Not Mix Girl Bands and Video Games!

Posted by Chris K on Sunday, May 22, 2005

Final Fantasy X-2 Cover Have you ever wanted to take a loved pet you’ve raised, feed it a cherry bomb, and admire the results? If so, you’ll probably sympathize with Square Enix’s approach to the Final Fantasy franchise with “Final Fantasy X-2“.

“Final Fantasy X-2″ (FFX2) is the first true sequel to a Final Fantasy game. Since the days of the venerable Nintendo Entertainment System, Square produced regular installments in the series. (We will ignore the irony of a game containing the modifier “Final” spawning fifteen-plus games on over seven different platforms during more than a decade.)

FFX2 continues the story in “Final Fantasy X” (FFX), the first of the franchise on the PlayStation 2 platform. FFX was a wonderful game with a great storyline about generations of summoners selflessly sacrificing their lives so that their families will live in peace, safe from the ravages of a force called Sin. FFX featured some great characters, including the protagonist – a young man who awakes after an attack on his city to find himself a thousand years in the future. FFX did away with the overworld map found in previous games, and leveraged the PS2’s power to create visually stunning settings and characters. Finally, the score to FFX was one of the best in recent years. The “Zanarkand” theme is one of the best pieces of original music to come from video games in some time.


“Kimahri no have musical talent, thus cannot help you save the world.”

So, now imagine that you’re a Square executive, with this popular game on your hands. The fans are happy, the game is selling well, and you see the opportunity to make a quick buck from the game’s popularity. What do you do?

Any self-respecting Final Fantasy fan would have probably made a game about the events prior to FFX. (Prequels are hot at the moment.) But, Square did the opposite and created a sequel. In order to cut down on expenses, there are very few new settings and places in the game. If you’ve played through FFX, everything looks exactly the same as when you left it. The character models are recycled and the proud warriors you met on your previous quest are now hawking souvenirs and guiding tourists at the key places in the previous game. Rather than invest in a good new score, Square replaced their successful composer and his music with J-Pop. (We’ll get to this in a minute.) Finally, Square cut the traditional amount of storytelling in half and replaced the missing hours with annoying mini-games and sidequests. In order to force the diehard fans to play through tedious tasks of finding cacti and digging for crap, Square tied the ending of the game to percentage of tasks the player completed. If you just want a good story and don’t feel like spending weeks finding and raising chocobos, you’ll be rewarded with one of several crappy endings. I understand the appeal of finding every last energy tank and missile in games like Metroid, but such things really piss me off when I’ve spent twenty hours on a game only to find out that I won’t find out what really happened, because I skipped an inane mini-game five hours into the game.


“If I cannot join your band, my flunkies will battle you. Repeatedly.”

However, with those warts, FFX2 might be forgivable, save for one last thing. In FFX2, you play the same three characters through the entire game, and your three characters are the fantasy equivalent of the Spice Girls. That’s right – you travel around the world, fighting monsters and solving mysteries as a girl band. When the population is about to start a civil war and things are getting ugly, you don’t bash some heads, instead you throw a goodwill concert. Not only do you play a girl band in the game, your characters’ powers and abilities are a function of the outfit they’re wearing. If they’re set up as a kick-ass physical warrior and find themselves against a magical foe, a quick trip to the wardrobe to don the “oh so cute” wizard outfit will set them up to cast Firaga, Ultima, and the rest of the traditional Final Fantasy spells.


“Introducing the ‘Saving Spira Through Bad Music’ Tour!”

Now, before a female reader accuses me of being a misogynist, let me be the first to say that I enjoy games with strong female characters. I’m a big fan of Namco’s Xenosaga series (featuring many female leads) and I enjoyed Square’s “Parasite Eve” (featuring a young female NYPD cop). However, I do not want to be playing a game where I’m sending the fantasy equivalents of Jessica Simpson, Britney Spears, and Christina Aguilera to fight evil and save the world. There’s a time and place for that kind of nonsense and it’s not inside my PlayStation.

Now, as I write this review, I must confess that I’ve not fed this game the bomb. I have been about two hours away from completing the game for the last two months, and despite my hopes to the contrary, I am dreading finishing this game. I’ve already sunk twenty-five hours into the game so two more hours shouldn’t be an issue. However, I don’t relish completing a Final Fantasy game knowing that I’m getting the ghetto ending. I keep telling myself that I’ll finish the game “this week”, but the will to do so never materializes. I keep telling myself that I need to reach closure and beat the final stage so I can find out what happens, but I’d rather pretend that some cynical bastard executive at Square Enix didn’t just take a dump on one of my favorite series in order to make a quick buck.

Update: The bomb has been served. I had to sit through long unskippable cutscenes (didn’t make it on the first try), dialog and writing that would make George Lucas blush, and the standard Final Fantasy “fight the boss five times before going home” battle. But the bomb has been served.

It’s official.

Posted by Ruckus on Friday, May 20, 2005

EMB has gone a full week without a single post.

Damn, baby, that’s cold.

Somebody play something. Don’t make me post another figure from my thesis.

Here’s Your Chance

Posted by Ruckus on Thursday, May 12, 2005

A college friend of mine is recruiting programmers for Suckerpunch (of Sly Cooper fame). If you’re interested, I can forward you the job and contact information, but only if you mean it.

Stubbs the Zombie

Posted by Denalan on Sunday, May 8, 2005

Last year I posted on EMB about a company called Wideload. If you recall this company is made up of former-Bungie employees (including co-founder Alexander Seropian who left a couple of years after Microsoft acquired Bungie). Wideload is based in Chicago just like Bungie was. Also, Aspyr will be publishing their games.

At the time Wideload didn’t have much on their site except for a very brief bio and some words that said something about “coming soon”. We would have to wait until we saw what they were working on.

Well, wait no further. Stubbs the Zombie is here.

Stubbs the Zombie screenshot

At first glance it would seem this is a game where you’re after a team of zombies, running around with a gun blowing their heads off. But no. In this game, you are the zombie. Yes, you heard me right. People are trying to shoot at you, while you attempt to munch on them and convert them over to your zombie army.

I could put in a better description, but pictures and videos are better than words. Check out the game details at http://www.stubbsthezombie.com/.

Also, I should mention this is going to be coming out for the Xbox, PC, and Mac simultaneously (woohoo!). It looks like they’re planning to ship this fall.

Product Reviews with Mac Gray

Posted by Mike G on Saturday, May 7, 2005

I’m fired up about this so I just had to post it. I’m actually going to relate this to gaming just to make my post relevant to the site. So about two months ago I bought these Apple in-ear headphones. I gotta have the Apple ones so that other people with iPods will nod when they walk past me. It’s a cool little club, so go spend $300 and join us. Back to the headphones, I can honestly say this is worst purchase I’ve made in a very long time. These things suck. I began to think that perhaps there was something wrong with my ears. Jeff mentioned that for some people they just don’t work. Demoralized I went back to the regular Apple earbuds.

Flash forward to yesterday, I was in need of headphones and driving by Best Buy. On a whim I picked up the Sony In-ears. My review? Holy crap! These are great! I spent some time playing WoW on the thinkpad with them and I was very very impressed. Mobile gaming at its best. Also, the left ear bud has a shorter wire than the right so you never have to look at them to figure which is which. I think quite a few people told me how good these Sony’s were, but I didn’t listen. Anyway the final verdict:

Suck vs. No Suck

Next Page »