I’ve completed the first four missions of Knight Rider: The Game and so far it’s everything you’d want a Secret Satan title to be: extremely (laughably) frustrating.
You see, Knight Rider may have been an okay game if you could control the car properly. It’d also be a really easy and short game. I mean, controlling a car using the arrow keys is always dubious, but here when you press left or right to turn there’s a slight delay and then it suddenly turns a lot so you have to constantly tap the left or right key and rock the car back and forth when going around a curve. The difference between under turning and over turning / spinning out is clinically small.
Then there are the missions. Each mission so far has included several objectives. The objectives sound simple enough: “follow car”, “return to semi”, “go to bank”, but since simply trying to drive KITT into the back of the FLAG semi is hard, these tasks can be a challenge. If you fail objective number three, you have to go back and complete the first two again in order to complete the mission. This makes for some tedious, fist pounding gameplay. For example, there is a mission where I had to destroy a car by ramming into it, waiting for it to pass me, then ramming into it again, etc. Then I had to drive a long ass way to some building where I downloaded some data. Then because the data had a virus I had to race back to the semi before the data disappeared (there is always some lame reason for why you need to be timed). This last objective was timed so nefariously that I would get to the semi with 5-8 seconds to spare and then lose because I couldn’t maneuver KITT up the semi’s ramp fast enough. I shouted out many an expletive and pounded my fists in frustration. Then I smiled and laughed sadistically as I pressed “retry level”.
After completing that mission I was treated to a reconnoissance mission where I need to get in to some headquarters and “scan for clues”. What this “puzzle level” amounts to is platforming. Yes, you heard me; platforming WITH A CAR! You see, KITT can jump, only when he jumps he also thrusts forward so timing the jumps is wierd. You have to anticipate each jump by about a car’s length. I got the whole way through this level only to set off a self-destruct which meant needing to hurry out of there by driving up a narrow, curvy ramp which I fell off of at the last turn. After yelling “Goddammit!” and pounding my fists some more, I turned off the computer and rewarded my efforts with some Fable.
At least the graphics and the presentation are decent. Although, I’m not sure what sort of rock formations these are:

You should check out the cheesy intro sequence here. There are also demos of this game available online so you can all share some of the pain. I think Chris should be forced to play the demo so he can better emphasize with his victim.
Fear not my Great Satan, I will feed this damnable offering bomb!