The stuff legends are made of
Is she wearing UGGs?!?
The demo is here to announce the impending return of the girl that kicked off a whole generation of games. That’s right, the big-breasted one is back in action and it’s certainly been an interesting ride for the past decade. For those who don’t know, a little history…the original Tomb Raider practically defined the 3D action-adventure genre. It may not have been much more than Indiana Jones as a hot chick, but it definitely clicked. Tomb Raider 2 came along and added new moves and vehicles to the up-and-coming franchise. Here’s where things take a turn for the worse, or at least for the stagnant. The series just got lazy. Despite title after title being churned out like Madden games, the graphical improvements were few and far between. The level design and storylines became more and more convoluted and nonsensical. Worst of all, the control scheme which had been functional (and perhaps even innovative) in 1996 was downright archaic in 2001. All movement was based on an underlying grid system similar to the original Prince of Persia’s overt one…want to walk forward slowly? Move one grid segment at a time. Running jump? You need to clear 3 grid squares in succession before jumping in order for it to qualify as a running jump. In the intervening years, we’ve seen all manner of games come along that used analog controls to move the character fluidly through the 3D world.
