Someone Explain This to Me
The Elder Scrolls: Oblivion: good or bad? People were lining up to heap praise on this monstrosity for reasons totally unclear to me. I say it was awful and here’s why:
1) Difficulty scaled world. No matter where you go or when, the monsters are just right for your level. Remember that highwayman you bumped into when you were level 1? Well now that you’re level 50, he’s back and he’s been working out. LAME. What’s fun about a world where no matter how bad-ass you get, the jackasses wandering the streets are equally bad-ass?
2) Lack of direction or narrative. Is a story too much to ask for? Bethesda wanted to give players the freedom to do whatever they wanted, but the result was a world devoid of urgency or necessity. Save Kvatch, don’t save Kvatch, whatever. It’ll still be there 20 levels from now. I’ll save that last heir later, I’ve got other shit to do. Like collect fungus.
3) Collecting fungus. This world has a lot of shit in it, including a biodiverse array of fungi. You can even steal the flatware off the dinner table if you want to. That’s a good use of programming power, by the way. It’s important that you be able to pick up the shrimp fork and the salad fork individually. Miss Manners would be proud.
4) Goofy character models. Everyone in this game looks like they’re either retaining water or they’re an Andean mummy. Your goofy face tools make the baby Jesus cry.
5) Pretension. There’s a lot of this floating around. Who the hell do you think you are, J.R.R. Tolkein?
I weep for Fallout 3.
ps. Brixtone thinks I hate all RPG’s that are not from Black Isle. I don’t know if that’s true or not, but I do know that I hate Brixtone.

Hi, I’m a bloated goofball, it’s nice to meet you!