Kneel Before the Guitar Legend

Levelling up is frequently accompanied by electrocution
It has been a long while since I satisfaction at the completion of a video game such as that at the end of Guitar Hero. My very very recent conquest (10 minutes prior to starting this post, actually) was not a decisive one by any stretch. I fought hard for this victory and I plan to savor it for the remainder of the evening over a glass of expensive scotch. Let me show you my favorite screenshot of the month:

Go forth and rock the shit out of the planet.
And as if being congratulated by the beast itself was not enough, I was rewarded even further:

Equally useful for rock and for fighting off zombies
We haven’t talked much about Guitar Hero on EMB, so let me give you the summary since my hands are too tired to type a full-blown review. In Guitar Hero, Harmonix has created one of the most polished, most accessible, and most entertaining games I have ever laid my hands upon. Their goal to put the feeling of musical accomplishment in the hands of musicians and non-musicians alike has been reached and with serious style. The first time AJ picked up the guitar controller, he was ready to suck. But after a few bars of “I Love Rock & Roll”, he was in the zone.
Part of Harmonix’ development process on Guitar Hero was to constantly always ask of its artists, designers, musicians, and programmers, “Does it rock?” It does. My hat is off to the good people at Harmonix and to the folks at Red Octane for creating a guitar controller worthy of the accompanying game.