Heroes and Links

Posted by Ruckus on Wednesday, December 14, 2005

It turns out I’m a big fan of capitalism. If I were to rank the world’s socio-economic strategies in a list, capitalism and all that it entails would be atop the heap; a sort of “king of economies”, if you will. Unfortunately, capitalism engenders a certain money-at-all-costs mentality which lingers about society like an embarrasing and potentially odorous relative, a mentality which causes much wailing and gnashing of teeth amongst those to whom the term “hippy” could apply. The worst of capitalism’s bastard children has to be advertising, and the darkest spawn of that inbred family is the sponsored link. IGN - which will remain unlinked in a silent protest - perpetrates these insults by peppering their articles with such phenomenal links as these:

It’s not totally unexpected for a costumed hero to meet a major physical set-back on the job.

Go ahead, click on the link. I warn you, however, that it may cause confusion, exasperation, and indeed even rage.

When I click on a link I expect an extrapolation of the topic at hand that provides me the chance to expand my knowledge base of said topic. When I click on the link I expect a pretty lady to jump out of the cake to wish me a happy birthday. At IGN, the only thing that bursts from the confection is Martha Stewart, and she wants to explain the ins and outs of decorative frosting. Damn you IGN. We will be enemies until the firmament crumbles.

On the upside, .hack//mutation ate the bomb and I’m enjoying Sonic Heroes. I’m not going to recommend either game with any kind of vigor, but Sonic Heroes is a pleasant distraction from reality. It features team play in which you select one of four teams each with a speedster, flyer, and brawler member to take on Eggman. Each team has a slightly different storyline but all play on the same levels; the diffence is mostly in cosmetic execution and difficulty. It does lose something in the translation from 2-D to 3-D so it’s not as fun as the classic side scrollers, but it entertains. Making up for that fact is the classic “challenge” mode. Remember running down the tube trying to collect more rings than your friends? Oh yeah you do. I give it a BORROW.


I don’t know Tails, why don’t you go and ask it while I keep running.

5 Comments »

Comment by Dodongo

12/14/2005 @ 1:16 pm

When will they learn that platformers are always better in 2D.

Can anyone name a 3D platforming game that was better than it’s 2D counterpart?

Comment by DevilsAdvocate

12/14/2005 @ 3:08 pm

I’d wager Strip Poker.

Don’t know why but for some reason I just got the urge to play Wipeout XL again because of that Sonic shot. now theres a game to play when you’re 4 inches from the tv after drinking 6 red bulls. Good times.

Comment by Ruckus

12/14/2005 @ 3:52 pm

In honesty, I enjoyed Mario 64 at least as much as Super Mario Brothers. “Better”? That might be a stretch. Now excuse me while I venture into heresy: I really enjoyed Legend of Zelda: Occarina of Time better than the original.

Comment by Dodongo

12/14/2005 @ 5:07 pm

I wouldn’t call either of those games “platformers” though. They’re more about adventure and not fast paced hand-eye coordination exercise.

Comment by Brixtone

12/15/2005 @ 12:30 pm

I can back Ruckus on Mario 64. That’s a truly enjoyable 2D -> 3D conversion. And I do believe that the Mario games are the very definition of a platform game. They don’t demand the same twitch reflexes as some platformers, but they started the whole mess.

I’m still waiting for RARE to release a 3D version of Donkey Kong Country…

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