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	<title>Comments on: My Hate &#038; Love for Black &#038; White</title>
	<link>http://www.eatmybomb.com/archives/448</link>
	<description>Did you remember to have fun today?</description>
	<pubDate>Mon, 01 Dec 2008 15:55:19 +0000</pubDate>
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		<title>by: Jeff S</title>
		<link>http://www.eatmybomb.com/archives/448#comment-1351</link>
		<pubDate>Mon, 26 Sep 2005 20:30:39 +0000</pubDate>
		<guid>http://www.eatmybomb.com/archives/448#comment-1351</guid>
					<description>While Black &amp;#38; White 2 does look awesome, be aware that the annoying conscience tutors are still in there. The codesign by Peter Molyneux and Warcraft/Starcraft designer Ron Millar sounds like a can't-lose combination. They discuss the game's design in more detail here:

http://trailers.gametrailers.com/gt_vault/t_blackandwhite2_pm_rm.mov

There's still a lot to like about the original so I'm going to see it through to the end. I am a glutton for virtual punishment.</description>
		<content:encoded><![CDATA[<p>While Black &amp; White 2 does look awesome, be aware that the annoying conscience tutors are still in there. The codesign by Peter Molyneux and Warcraft/Starcraft designer Ron Millar sounds like a can&#8217;t-lose combination. They discuss the game&#8217;s design in more detail here:</p>
<p><a href='http://trailers.gametrailers.com/gt_vault/t_blackandwhite2_pm_rm.mov' rel='nofollow'>http://trailers.gametrailers.com/gt_vault/t_blackandwhite2_pm_rm.mov</a></p>
<p>There&#8217;s still a lot to like about the original so I&#8217;m going to see it through to the end. I am a glutton for virtual punishment.
</p>
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		<title>by: Tim</title>
		<link>http://www.eatmybomb.com/archives/448#comment-1350</link>
		<pubDate>Mon, 26 Sep 2005 18:01:42 +0000</pubDate>
		<guid>http://www.eatmybomb.com/archives/448#comment-1350</guid>
					<description>Why bother, Dan?  I'd just wait for B&amp;#38;W 2 to come out.  B &amp;#38; W 1 is a great concept but a lousy game.  Fuck the villagers and fuck those conscience tutors.  They're about as annoying as the dog and the paper clip from MS Word.  The only fun I ever got out of the game was hucking trees and spending time with my avatar.  So in essense, the game for me was a glorified Tamagotchi.

Micromanaging the villagers is no fun.  It makes you feel dirty to play as a good God because deep down you know those whiny shits deserve pain and suffering.  Fuck those drowning children and go get your own fucking mushrooms you sick gnome!

Not to mention how lame the avatar fighting is.

I will say that the IDEA of gaining territory through influence is awesome, but relying on micromanagement to influence people sucks.  Casting spells by moving your hand in certain shapes is brilliant.  The AI of the avatars is amazing and worth playing the game at least once to witness.  But as a game that is fun and something you want to continue playing, this is a step backwards for Peter Molyneux after Dungeon Keeper 2.</description>
		<content:encoded><![CDATA[<p>Why bother, Dan?  I&#8217;d just wait for B&amp;W 2 to come out.  B &amp; W 1 is a great concept but a lousy game.  Fuck the villagers and fuck those conscience tutors.  They&#8217;re about as annoying as the dog and the paper clip from MS Word.  The only fun I ever got out of the game was hucking trees and spending time with my avatar.  So in essense, the game for me was a glorified Tamagotchi.</p>
<p>Micromanaging the villagers is no fun.  It makes you feel dirty to play as a good God because deep down you know those whiny shits deserve pain and suffering.  Fuck those drowning children and go get your own fucking mushrooms you sick gnome!</p>
<p>Not to mention how lame the avatar fighting is.</p>
<p>I will say that the IDEA of gaining territory through influence is awesome, but relying on micromanagement to influence people sucks.  Casting spells by moving your hand in certain shapes is brilliant.  The AI of the avatars is amazing and worth playing the game at least once to witness.  But as a game that is fun and something you want to continue playing, this is a step backwards for Peter Molyneux after Dungeon Keeper 2.
</p>
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		<title>by: Dan</title>
		<link>http://www.eatmybomb.com/archives/448#comment-1349</link>
		<pubDate>Mon, 26 Sep 2005 13:45:04 +0000</pubDate>
		<guid>http://www.eatmybomb.com/archives/448#comment-1349</guid>
					<description>The ugly:

Insolent creatures who don't listen to their god and stand around all day throwing their own feces at your villagers.

It was hours into the game before I realized that there was an option that would turn on subtitles dictating what your creature was thinking or feeling as well as the results of your discipline/reward. &quot;Ohhhh...so &lt;strong&gt;that's&lt;/strong&gt; why he's kicking the shit out of my villagers, taking a big old dump on the town hall, and then moonwalking off into the sunset.&quot; Little bastard. This is something that should have been turned on from the beginning or at least mentioned in the tutorial as a key point.

I've had a save game floating since my old computer, but I think it's high time I just ditched it and started over.</description>
		<content:encoded><![CDATA[<p>The ugly:</p>
<p>Insolent creatures who don&#8217;t listen to their god and stand around all day throwing their own feces at your villagers.</p>
<p>It was hours into the game before I realized that there was an option that would turn on subtitles dictating what your creature was thinking or feeling as well as the results of your discipline/reward. &#8220;Ohhhh&#8230;so <strong>that&#8217;s</strong> why he&#8217;s kicking the shit out of my villagers, taking a big old dump on the town hall, and then moonwalking off into the sunset.&#8221; Little bastard. This is something that should have been turned on from the beginning or at least mentioned in the tutorial as a key point.</p>
<p>I&#8217;ve had a save game floating since my old computer, but I think it&#8217;s high time I just ditched it and started over.
</p>
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