My Hate & Love for Black & White

Posted by Brixtone on Monday, September 26, 2005

B&W 2
Got Milk?

As you know, I started playing Black & White last Sunday. I spent a few days trying to bring good to the people of the world and I failed miserably. Townspeople begged nonstop for shelter, food and supplies. My creature (the tiger) was good at fighting and lousy at taking care of my believers. At some point it was decided that I was an evil god (apparently due to the neglect of my townspeople) and once that happened, even if I went back to a saved game I was regarded an evil god. Today I started the whole game over with a new world, the knowledge of how to keep my townspeople happy and awareness of how to make the best use of my creature.

B&W4
Testify, you sinful bastards!

The bad:

For starters, the game saving system is ridiculous. Why let me save a game if I can’t really go back to that game state? I consider this to be a major flaw in the game’s design. My next big issue with the game is the required micromanagement. Babysitting your towns and creature gets to be a real pain in the ass. And finally, the annoying requests of townspeople. There is almost never a moment when they are not asking for something. They ask for more homes when you can’t even build them. They ask for food when there is a field of grain 20 yards away. They ask for offspring when the town is already overcrowded. Admittedly, the system for displaying the towns’ needs is pretty cool. The town will raise one or more flags displaying their needs at the time. But after the 600th time hearing “We need more homes!”, it’s tempting to burn the entire village to the ground.

B&W3
Folks, if you look out the right hand side of the aircraft, you will see a land ripe for godly wrath and destruction.

The good:

Now that I know what to expect, the game is becoming thoroughly enjoyable. I blame my previous failure on lack of good documentation and training. The in-game tutorials and manual do not stress nearly enough the importance of creature training and upkeep of your towns. This time around I have spent much more time teaching my new creature (the cow) how to cast miracles, care for the townspeople and impress non-believers. This lightens the micromanagement load significantly.

Once I had some time to sit back and relax I started enjoying the game for what it was meant to be. It is a beautifully crafted world with an interesting landscape and a very cool way of gaining territory. Basically, if you can convince people in a new town that you exist, you have power in that territory. Most of the time, you’re fighting to steal new believers from another god in the visible world. The abilities to zoom from the clouds down to a blade of grass, to throw boulders and trees and to rain fire and lightning down upon the land give a great sense of power and control.

More next week so stay tuned!

3 Comments »

Comment by Dan

9/26/2005 @ 9:45 am

The ugly:

Insolent creatures who don’t listen to their god and stand around all day throwing their own feces at your villagers.

It was hours into the game before I realized that there was an option that would turn on subtitles dictating what your creature was thinking or feeling as well as the results of your discipline/reward. “Ohhhh…so that’s why he’s kicking the shit out of my villagers, taking a big old dump on the town hall, and then moonwalking off into the sunset.” Little bastard. This is something that should have been turned on from the beginning or at least mentioned in the tutorial as a key point.

I’ve had a save game floating since my old computer, but I think it’s high time I just ditched it and started over.

Comment by Tim

9/26/2005 @ 2:01 pm

Why bother, Dan? I’d just wait for B&W 2 to come out. B & W 1 is a great concept but a lousy game. Fuck the villagers and fuck those conscience tutors. They’re about as annoying as the dog and the paper clip from MS Word. The only fun I ever got out of the game was hucking trees and spending time with my avatar. So in essense, the game for me was a glorified Tamagotchi.

Micromanaging the villagers is no fun. It makes you feel dirty to play as a good God because deep down you know those whiny shits deserve pain and suffering. Fuck those drowning children and go get your own fucking mushrooms you sick gnome!

Not to mention how lame the avatar fighting is.

I will say that the IDEA of gaining territory through influence is awesome, but relying on micromanagement to influence people sucks. Casting spells by moving your hand in certain shapes is brilliant. The AI of the avatars is amazing and worth playing the game at least once to witness. But as a game that is fun and something you want to continue playing, this is a step backwards for Peter Molyneux after Dungeon Keeper 2.

Comment by Jeff S

9/26/2005 @ 4:30 pm

While Black & White 2 does look awesome, be aware that the annoying conscience tutors are still in there. The codesign by Peter Molyneux and Warcraft/Starcraft designer Ron Millar sounds like a can’t-lose combination. They discuss the game’s design in more detail here:

http://trailers.gametrailers.com/gt_vault/t_blackandwhite2_pm_rm.mov

There’s still a lot to like about the original so I’m going to see it through to the end. I am a glutton for virtual punishment.

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