Grim Prospects
Now where…..did I leave……….my skin?
Do you know what the very best thing is about adventure games? Immortality.
Graphic adventures typically center around a story and a myriad of puzzles. The best graphic adventures center around a well-written story and a myriad of puzzles that not only have logical solutions in and of themselves, but the puzzles are worked into the context of the story instead of just being tacked on. Whether you’re playing a text adventure like Zork, trying to discover the secret of Monkey Island, off on the Longest of Journeys, or causing bloodshed in a diner restroom (Indigo Prophecy, my fingers are crossed), the game remains the same thought-provoking experience throughout the ages.
The technology train just keeps on rolling, leaving a wake of “How did I ever play this?!?” moments behind it. Have you gone back to try to play an FPS from before the days of Mouselook? Do you remember the disappointment when you popped in that old RTS and realized that you couldn’t hotkey groups? Try playing a 3D platformer without a dual analog controller and see how long it takes before you decide that you have better things to do. What were once the best games of their days become antiquated when innovations evolve into industry standards. Today, everybody has a 3D graphics card, a mouse with a scroll wheel, hard drive space in the double, triple, or even quadruple digits of GB, DVD-capable drive, and high speed internet connection.
If you’ve followed me this far and are impatient for me to get to the point…here it is. Recently, I’ve been playing Grim Fandango for the first time. It’s one of many titles that has sat untouched on my shelf for years, but it doesn’t matter. This is one of the best graphic adventures I’ve ever had the pleasure of playing. Time has done nothing to dampen the effectiveness of it, nor do I expect it ever will. While the graphics at times show its age due to low polygon counts and occasional compression problems in the rendered cutscenes, the art style is more than enough to make up for any technical shortcomings (by today’s standards, mind you). Mixing art deco, an Aztec flavoring, and the unique stylings of the Dia de Los Muertos, Manny Calavera’s world is a fully realized one in which everything seems to fit right in. In an odd twist, there is no need for mouse control in the game at all; all the commands are handled via keyboard and Manny is a character that you move around like any other. Though there are occasional problems in getting him to be exactly where you want him, the elimination of “pixel-hunts” from mouse-driven games is a very welcome departure.
Any self-respecting gamer should be required to check out at least one LucasArts adventure, and I can’t think of better jumping-off point than Grim Fandango. These guys were the kings of the genre, when there was a genre to lord over. Even if you’ve already played them, take the time to go back and play one again. You’ll be amazed at how strong (and funny) these titles continue to be, even 10 years after their heyday. The Secret of Monkey Island
The Secret of Monkey Island II
The Curse of Monkey Island
Escape from Monkey Island
Maniac Mansion
Day of the Tentacle
Full Throttle
Sam & Max Hit the Road
The Dig
Grim Fandango
A moment of silence for an era whose time has passed.
A sly smile for knowing that they will never truly be gone.
An encouraging cheer for those who continue to carry the torch in the darkness.