Enemy Mine

Posted by DevilsAdvocate on Friday, May 6, 2005

As my first foray into the Eat My Bomb ‘hood I wanted to make a splash. I wanted something more exciting than the run-of-the-mill FPS or Diablo clone. But where to find such a game?

so I went to The Source:

It seems that nestled within each and every Windows machine there is the origin of all gaming - yes, the devilish MineSweeper. Given my fair amount of gaming experience I believed this game would be unable to withstand my mad CounterStrike twitch skills. And it all started well enough - the game’s main interface is clean and well thought out. There is no HUD to speak of, and a friendly companion avatar helps beginners guide thier progress (more on this demonspawn later).

And so it begins...
“He doesnt look so tough…”

Quickly, however, I realized this was no average game . As fast as it had began, it was over - in a single click my best laid plans were laid to waste. Here is the most glaringly frustrating part of the game for users - there seemed to be no logical way to plan my attack. Underneath each apparently identical square lays one of a possible SIX tiles. My calculus skills not being what they used to, I was forced to retreat to Excel to determine the possible permutations and script my next moves. The second try proved as good as the first; at which point the glaring lack of save points becomes noticeable.

it is happening....again....
wipe that face off your head, Smiley…

After about a dozen restarts (at least the load times are reasonable) I began to see a pattern emerge. Every time a tile is selected to be revealed, the little smiley face cheers to show its approval. While I looked for a way to turn off this spoiler so that I could enjoy the game as it was meant to be played - I was shocked to find that HE LIED! What I thought was an in game aid was actually an evil NPC trying to trick the user. Needless to say, I would not fall prey to the useless emoticon again.

Sadly, after hours of play I was left with nothing to show for my hard work. Many times the user comes close to finishing the first quest, only to be thwarted by a broken scripting error that forces a restart. As such, I can not gauge the replayability of the game at this time - but based on my experience, total gameplay for this one would be about 1-68 hours

The absence of well written documentation and a limited choice of only one character class makes me think this game was only half baked when they took it out of the oven. A new version of this game is due out in 2006 - here’s hoping the folks at Redmond listen up to my criticism if they want to keep thier customers coming back. At $99, with no multiplayer options in sight - I’d recommend you leave this one in the bargin bin.

4 Comments »

Comment by Mike Gray

5/6/2005 @ 4:40 pm

“absence of well written documentation”

Well done AJ.

Someone was telling me about this other game “Jezzball”, you might want to look into it.

Comment by Jeff

5/7/2005 @ 10:36 am

I was really impressed with their use of the T&L effects and pixel shaders. This game really put my Radeon 9800 through its paces. Welcome aboard, AJ.

Comment by Steve

5/8/2005 @ 10:13 pm

Welcome, AJ. I spent waaaay too many hours playing this in college. I think my record was 8 seconds on the small-tile one. I forget what it was on the other sizes.

Comment by AJ

5/9/2005 @ 10:28 pm

Hey Folks,

Glad to have access to the site, and thanks for the welcome. I plan to get some good gaming done now that school’s almost done. Whats the deal with Summer Games 2005? Am I going to have an excuse to drain my engagement ring account for the greater good of gaming? Can one of you spare a couch once the little lady kicks me out when she reads this?

ps - now that I am an official contributor, look forward to my frequent posts for my dogs over at www.texasHoldemDonkeys.com!

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