[Insert incomprehensible analogy/cultural reference here]

Posted by Daedalus on Friday, March 25, 2005

Big Boy
Chewbacca & Zaalbar are ewoks compared to this guy

I’m working on finishing as many games as I can before Chaos Theory hits next week, and the latest to eat the bomb is Star Wars: Republic Commando. Much like the recent Clone Wars cartoons, this game is supposed to provide the bridge of what happened between Episodes II and III. However, you will find no lightsabers here. No use of the force. No special effect that only serves to unintentionally highlight the underlying flaws in the script. Wait…what? Ummm…anyways, Republic Commando puts you in command of an elite squad of clones who are    called           in              to
        ……..              ZZZZZZZZZZZZZZZ. Ok, so the story’s not that important. Things are going on, you move from stage to stage for one reason or another that has little to no bearing on anything. This is not KOTOR. The important thing is that, although you won’t really care what your motivation is supposed to be, this game is a lot of fun to play.

The mechanics of the game are simple enough…you’ve got your Halo-style health/shield setup, your Metroid Prime-style visor view, and you command your squad via context-sensitive action points. This is not in any way a Tom Clancy game. You send your to men specific action points around the rooms and levels in order to maximize their effectiveness, you can’t just have them set up anywhere. While this may feel like a dumbed-down form of play at first, it fits in perfectly with the style and the number of enemies. No Tom Clancy game has ever thrown tangos at you like this does, so you do need to strategize which points you take advantage of. Do you set up multiple sniping points or try to send Delta-40 to capture the turret? Who’s going to blow that droid dispenser? There is a great balance between commanding your squad to complete tasks/kill enemies and taking part in the action yourself. You also set standing orders to govern squad movement and aggression.

Squad mechanics
Everybody into the Pinzgauer!

The AI more than holds its own in terms of firepower, tactics, and personality. These guys had me laughing my ass off on more than one occasion with their banter. More importantly, I never felt like I had to tell them what to do. They are just as capable as your character in every way, even going so far as to warn you if you’re the one doing something particularly stupid like standing out in the open getting shot at. Unfortunately, this is also a flaw because these guys are supposed to be experts in their fields that together make up an elite unit. If that’s the case, why can my demolitions expert hack into a terminal just as quickly and efficiently as my technician, who is an excellent sniper in his own right? The specialization seems to have been set up, but not really implemented.

The few problems are not substantial enough to impact on the fun factor. The general gameplay is strategic but fast-paced, and you can tailor it to your play style a bit. If you prefer the “do-it-yourself” approach, you can go in guns blazing and your team will cover you pretty well. Alternatively, if you’re the commander who likes to hang back, issue orders, and provide support when necessary, you too will have a blast. I’d say that the single-player only lasts about 10-12 hours, and there’s nothing branching or extra beyond a harder difficulty level to go back for, but I think I’ll go back anyways.

After Chaos Theory, that is.

2 Comments »

Comment by Tim

3/25/2005 @ 11:33 am

I played the demo for this on the PC and was disappointed that it WASN’T a Star Wars version of Ghost Recon. How fucking cool would that be? I’m also disappointed that it offers no co-op mode on the Xbox, especially considering how lackluster the multiplayer is proported to be. Still, I trust your judgement, Dan. I was just really excited when I saw this ad playing at EB and they were talking about it being a squad based shooter. Oh well, some day perhaps. For now, this looks like a “wait until it’s $20″ title for me.

Comment by Dan

3/25/2005 @ 11:59 am

Agreed…like I said before it feels like the specialization was setup but then given up on (time constraints, maybe?). Likewise with the lack of co-op in a game that begs for it. Still, the flow of the single-player is great, due in part to the the fact that you and your squad can be revived as long as someone is left to do so. This made me focus less on save points and health packs and more on setting up great crossfire positions and delegating demolition responsibilities. Like Prince of Persia: SoT and Max Payne 2 have done, the game gives you what you need to be able to charge into a new situation with no foreknowledge of what’s to come and have fun without worrying about progress while still providing a good challenge.

I’m curious to see what Mike and Jeff will have to say about it.

Oh and yes, the included multiplayer is pretty lame. It could have been left out altogether without missing a beat, except that people would say what a shame it was that the game had no multiplayer.

Tim, I’d actually strongly recommend this as a rental. The single-player game is 3 campaigns, each of which can be knocked out in about 4 hours.

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