Eat My Bond

Give me some sugar baby.
One more game eats the bomb. Everything or Nothing is finally finished thanks to some encouragement by Jeff.
The last level was annoying. It was way too long with a really unsatisfying final boss fight at the end. The ending was pathetic and failed to tie up any loose ends. It seemed like the developers began to lose interest in the game towards the end. The last few missions lacked the invention and variety of the beginning. They were standard 3rd person shooter type levels with wave after wave of Russian bad guys.
Overall it’s a good game with excellent production values. While the hand to hand combat is awesome, the weapon targeting system is buggy and the mechanical spiders suck ass. Many levels begin with you having to navigate the wobbly spiders through mini obstacle courses to open doors or obtain Bond moments. Some levels even have TWO such “spider missions” at the top so if you keep dying you have these annoying, nit picky spider quests to do before getting back into the action. This is precisely why I put the game away for a while.
Still, missions like the one where you chase down a semi full of explosives on your motorcycle or catch up to a speeding train with your Porsche will have me revisiting the game from time to time. If only they could have maintained that intensity through to the end and given us an ending worth all the early excitement.
Okay, no more posts this week I promise. The next game I have to finish is Star Wars: KOTOR so it’ll be a while…
