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	<title>Comments on: What&#8217;s your vector, Victor?</title>
	<link>http://www.eatmybomb.com/archives/140</link>
	<description>Did you remember to have fun today?</description>
	<pubDate>Thu, 04 Dec 2008 21:13:27 +0000</pubDate>
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		<title>by: TimF</title>
		<link>http://www.eatmybomb.com/archives/140#comment-247</link>
		<pubDate>Wed, 31 Dec 1969 16:00:00 +0000</pubDate>
		<guid>http://www.eatmybomb.com/archives/140#comment-247</guid>
					<description>Hey, don't knock the Pac-Man ghost AI.  Sometimes they would follow you into the tunnel!</description>
		<content:encoded><![CDATA[<p>Hey, don&#8217;t knock the Pac-Man ghost AI.  Sometimes they would follow you into the tunnel!
</p>
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		<title>by: ballgame</title>
		<link>http://www.eatmybomb.com/archives/140#comment-248</link>
		<pubDate>Wed, 31 Dec 1969 16:00:00 +0000</pubDate>
		<guid>http://www.eatmybomb.com/archives/140#comment-248</guid>
					<description>&quot;Follow you into the tunnel&quot; I don't remember any tunnel. With a little psychology I might make a wise guy comment but since this is my first post I'll lay back awhile.

Anyhoo...as for Battlefield 1942 (Battlefield Vietnam version), the AI is a little weak.  That is why I have traditionally played online against what I assume are thinking, sentient beings somewhere on the globe (most likely Korea).  I enjoy spraying their guts across the screen far more than a cyber phantasm with questionnable sense when it comes to getting out from under the rain of bullets from the auto cannon mounted to the front of my A7 Corsair fighterjet.

Love it!</description>
		<content:encoded><![CDATA[<p>&#8220;Follow you into the tunnel&#8221; I don&#8217;t remember any tunnel. With a little psychology I might make a wise guy comment but since this is my first post I&#8217;ll lay back awhile.</p>
<p>Anyhoo&#8230;as for Battlefield 1942 (Battlefield Vietnam version), the AI is a little weak.  That is why I have traditionally played online against what I assume are thinking, sentient beings somewhere on the globe (most likely Korea).  I enjoy spraying their guts across the screen far more than a cyber phantasm with questionnable sense when it comes to getting out from under the rain of bullets from the auto cannon mounted to the front of my A7 Corsair fighterjet.</p>
<p>Love it!
</p>
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		<title>by: TimF</title>
		<link>http://www.eatmybomb.com/archives/140#comment-249</link>
		<pubDate>Wed, 31 Dec 1969 16:00:00 +0000</pubDate>
		<guid>http://www.eatmybomb.com/archives/140#comment-249</guid>
					<description>When I play 2D, 16 bit games I often like visualize the more complex environments that the simple graphics are attempting to represent.  I call it my &quot;imagination&quot;.  In this case, I &quot;imagined&quot; that the gaps in the walls on either side of the Pac-Man &quot;building&quot; were &quot;tunnels&quot;.  

As for any Freudian attachments to entering or exiting said &quot;tunnel&quot;, my &quot;imagination&quot; don't go there, girlfriend.

As for bad AI, isn't ridiculous when a recent FPS has worse AI then Doom or Quake did?
</description>
		<content:encoded><![CDATA[<p>When I play 2D, 16 bit games I often like visualize the more complex environments that the simple graphics are attempting to represent.  I call it my &#8220;imagination&#8221;.  In this case, I &#8220;imagined&#8221; that the gaps in the walls on either side of the Pac-Man &#8220;building&#8221; were &#8220;tunnels&#8221;.  </p>
<p>As for any Freudian attachments to entering or exiting said &#8220;tunnel&#8221;, my &#8220;imagination&#8221; don&#8217;t go there, girlfriend.</p>
<p>As for bad AI, isn&#8217;t ridiculous when a recent FPS has worse AI then Doom or Quake did?
</p>
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