generic title, surprising game

Petroglyph’s UNIVERSE AT WAR: EARTH ASSAULT might have one of the most generic, yawn-inspiring, half-assed titles ever, but the game itself is kind of a kick. Unlike some recent RTS games (are you listening, World in Conflict?) this title has three, really unique races with totally different play styles and tech trees, and it never feels like the units are just variations on the same model. It’s loud, and garish, and the lighting effects are crazy. The game has nothing to do with realism. It’s just a bunch of big-ass, spinning, laser light-blasting, colorful, sci-fi weapons, flying saucers, walkers, robots, and mechs blasting the hell out of each other. And that’s just fine by me.