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	<title>Comments on: That&#8217;s an order, Private Gibson!</title>
	<link>http://www.eatmybomb.com/archives/1172</link>
	<description>Did you remember to have fun today?</description>
	<pubDate>Thu, 04 Dec 2008 21:17:17 +0000</pubDate>
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		<title>by: Tritone</title>
		<link>http://www.eatmybomb.com/archives/1172#comment-2161</link>
		<pubDate>Thu, 16 Aug 2007 14:43:30 +0000</pubDate>
		<guid>http://www.eatmybomb.com/archives/1172#comment-2161</guid>
					<description>Below is an excerpt from the BioShock review on Eurogamer.com. I cite it because the whole review is amazingly well-written, which I find almost as refreshing as the game it references.  In fact, all of the early reviews I've read have been particularly eloquent.  Perhaps critics have been beaten down so long by mediocre products they've just forgotten how to wax rhapsodic.
&lt;em&gt;&quot;So to have any shred of doubt surrounding BioShock comprehensively swept away within the first ten minutes, well, you feel like dancing. You want to tell people about this game who you know won't even care, just because it makes you so giddy inside. Before we get into the nitty gritty, here's the deal: Bioshock doesn't just meet your expectations, but completely redefines them forever in ways you never even expected - in ways that games used to in the past, routinely. The hours spent playing this masterpiece were the perfect encapsulation of why videogaming is such a favourite waste of time for so many of us. Thrilling, terrifying, moving, confusing, amusing, compelling, and very very dark. BioShock isn't simply the sign of gaming realising its true cinematic potential, but one where a game straddles so many entertainment art forms so expertly that it's the best demonstration yet how flexible this medium can be. It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived. It just so happens to require you to move the narrative along with your own carefully and personally defined actions. Active entertainment versus passive: I know which I prefer.&quot;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Below is an excerpt from the BioShock review on Eurogamer.com. I cite it because the whole review is amazingly well-written, which I find almost as refreshing as the game it references.  In fact, all of the early reviews I&#8217;ve read have been particularly eloquent.  Perhaps critics have been beaten down so long by mediocre products they&#8217;ve just forgotten how to wax rhapsodic.<br />
<em>&#8220;So to have any shred of doubt surrounding BioShock comprehensively swept away within the first ten minutes, well, you feel like dancing. You want to tell people about this game who you know won&#8217;t even care, just because it makes you so giddy inside. Before we get into the nitty gritty, here&#8217;s the deal: Bioshock doesn&#8217;t just meet your expectations, but completely redefines them forever in ways you never even expected - in ways that games used to in the past, routinely. The hours spent playing this masterpiece were the perfect encapsulation of why videogaming is such a favourite waste of time for so many of us. Thrilling, terrifying, moving, confusing, amusing, compelling, and very very dark. BioShock isn&#8217;t simply the sign of gaming realising its true cinematic potential, but one where a game straddles so many entertainment art forms so expertly that it&#8217;s the best demonstration yet how flexible this medium can be. It&#8217;s no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived. It just so happens to require you to move the narrative along with your own carefully and personally defined actions. Active entertainment versus passive: I know which I prefer.&#8221;</em>
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		<title>by: Scrimpnut</title>
		<link>http://www.eatmybomb.com/archives/1172#comment-2160</link>
		<pubDate>Wed, 15 Aug 2007 23:52:03 +0000</pubDate>
		<guid>http://www.eatmybomb.com/archives/1172#comment-2160</guid>
					<description>Agreed, a little hard to follow at first and the Atlas guy is a little hard to understand. But the game looks great, especially in hi-def Brixtone.</description>
		<content:encoded><![CDATA[<p>Agreed, a little hard to follow at first and the Atlas guy is a little hard to understand. But the game looks great, especially in hi-def Brixtone.
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		<title>by: Brixtone</title>
		<link>http://www.eatmybomb.com/archives/1172#comment-2159</link>
		<pubDate>Tue, 14 Aug 2007 19:26:19 +0000</pubDate>
		<guid>http://www.eatmybomb.com/archives/1172#comment-2159</guid>
					<description>Played it. Loved it. Must have it.

I honestly thought there were going to be sacrifices, either in frame rate for high quality or in visuals to maintain a high frame rate. But no, they've delivered amazing visuals at a consistently high frame rate. Could this be...next generation gaming?</description>
		<content:encoded><![CDATA[<p>Played it. Loved it. Must have it.</p>
<p>I honestly thought there were going to be sacrifices, either in frame rate for high quality or in visuals to maintain a high frame rate. But no, they&#8217;ve delivered amazing visuals at a consistently high frame rate. Could this be&#8230;next generation gaming?
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